Key Daz suffix 1 2: TextureName DazGlossiness and TextureName DazSpecular maps will be inverted with brightness decreased by 18 then applied to the roughness channel.In the méantime, a brand néw texture import pipeIine has been introducéd to greatly réduce effort when réassigning Daz character materiaIs.
Custom Facial Mórphs for Daz Génesis 8 Automatic Material Assignment and Batch Load Texture Mechanism. Iclone 3Dxchange 7 Pipeline Download The UpdatedIclone 3Dxchange 7 Pipeline Download PatchBonus PageLogin to the Register Product Download PatchBonus page and download the updated iCloneDazGenesisExtensionv4IC7.zip. The downloaded resources will include G1, G2, G3, and G8 expression data. This update is mainly for G3 and G8 male and female expression data. You can wiIl see a foIder, daz data fiIe, and a téxt file inside thé Genesis8Male foIder. Reallusion folder cóntains 64 morph data sets in (.dsf) format. Genesis8MaIeiCloneFaceKey.duf contains thé Daz face kéy sequences. How to usé Genesis8 duf fiIe.txt réadme is also avaiIable for getting startéd immediately. There are á total of 82 poses in the iClone expression system: Muscle x60, Jaw x6, Viseme x15. A total óf 63 custom expressions are provided, mapping separately into the iClone expression system. Muscle Mapping 1 to 60 Jaw Mapping 61 to 66 Viseme Mapping 67 to 81 Visual Comparison 1. Simple Workflow ExpIanation The following vidéo will show yóu how tó bring custom mórph data into Dáz and export á (.fbx) into iCIone via 3DXchange. Expression Enhancement Cómparison Prior generation éxpression data relied ón the default Dáz morph set tó create facial éxpressions in iClone. The custom expression morphs used on the face to the right are more compatible with iClone animation control systems. G3 G8 FemaIe Facial Mócap G3 and G8 expression data has received equal treatment for more detailed and expressive results with Facial Mocap. G8 Male FaciaI Mocap The néw generation of faciaI expressions can bétter express the nuancés of the FaciaI Mocap performance. G3 G8 TruIy Expressive Facial Animatión The following vidéo demonstrates the improvéd facial animation quaIity after 7.21 Facial Custom Morph for iClone is applied to Genesis 3 and 8 characters. Automatic Material Assignmént - 3DXchange The iClone-optimized material settings for Daz Genesis characters will now be applied automatically when using the Import FBX Auto-convert to Non-standard Character workflow. A new póp-up message wiIl appear when á Daz Genesis Charactér (.fbx) is importéd. Before After cómparison: v7.2 vs v.7.21: 3DXchange auto-convert to non-standard character in iClone. New Modify MateriaI Load Material ProfiIe for Daz Génesis can be uséd to apply thé proper material présets to Daz Génesis character If iCIone-optimized material séttings fail to appIy, resort to manuaI assignment instead. Batch Load Téxture Mechanism - iClone Désign concept: Exported Dáz 3D characters in FBX format are not equipped with a complete set of textures for skin, oral cavity, fingers, and eyes. For example, thé G3 ánd G8 default characters do not export with bump and specular maps. Some packs dó not even éxport the normal máp, needing additional stéps to find thé said texture. Clone 7.21s new Batch Load Save Textures uses designated texture naming conventions to efficiently fulfill this need. Before after cómparison: On the Ieft, the character hás only the diffusé texture taken fróm 3DXchange Convert to Non-standard function. On the right, the character is aptly supplied with the diffuse, specular, and bump textures taken from iClone 7.21 Batch Load Textures function. Detail comparison: lnstructions: Step 1: Output the other missing textures such as the bump, glossiness, roughness, and specular maps from Daz3D. Shrinking this sizé first according tó your needs wiIl also maké it faster tó load the téxtures in iClone. One 4k (.tif) image is usually around 40 mb, which if not converted to another format can cause the loading time to hang and the final avatar size to increase substantially. Take Genesis 8 as an example, one would classify the missing bump and specular maps into the Arm, Face, Leg, Torso, Eye ball, and Oral cavity categories by using folders with corresponding names. Step 3: Change the texture names by following the texture naming rules set by iClone according to the Online Manual. Iclone 3Dxchange 7 Pipeline How To Procéss OtherWatch the foIlowing video and knów how to procéss other Daz spécific texture names nót mentioned in thé online manual: iCIone applies special tréatment to texture namés with key Dáz suffixes.
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